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Bloom kill

 - TPS STR

 

- Android

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 - Duration : 1 month

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- Unity

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- C#

bk3.jpg

What I've done

I did 3C and some more gameplay interactions.

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I did all buildings stuff and their UI.

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I investigate a lot to optimize and gain FPS.

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What I've learned

It was a new technology ( android tablet ) and

I was not used to work  with less resources.

 

It needed to be more rigorous on memory

and functions execution times so

I learned to work with Unity profiler.

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I learned to work with a new library ( SDK ).

Gallery

Credits

GD/LD

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Brayan Jaozafy

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Programmers

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Duncan Belin

Romain Giocanti

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Graphists

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Brayan Jaozafy

Clara Perrissol

Théo Pons

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© 2019 by Romain Giocanti. Junior Gameplay Programmer

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