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Bloom kill
- TPS STR
- Android
- Duration : 1 month
- Unity
- C#
What I've done
I did 3C and some more gameplay interactions.
I did all buildings stuff and their UI.
I investigate a lot to optimize and gain FPS.
What I've learned
It was a new technology ( android tablet ) and
I was not used to work with less resources.
It needed to be more rigorous on memory
and functions execution times so
I learned to work with Unity profiler.
I learned to work with a new library ( SDK ).
Gallery
1/9
Credits
GD/LD
Brayan Jaozafy
Programmers
Duncan Belin
Romain Giocanti
Graphists
Brayan Jaozafy
Clara Perrissol
Théo Pons
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