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Kokeshi Run

- "Party" Runner

 

- PC

- Duration : 72 hours

- Realized during  Ubisoft GACHA GameJam

 - Unreal Engine

 

- Blueprint

- Theme : "Matriochka"

concept_fin.jpg

Constraints

We had to 5 constraints, the harder the constraint is the more points it gives. So we draw : 

Viewfinder.png
Dynamism.png
Never_enough_players (1).png
Double_Control.png
Evolution.png

What I've done

First, I worked on Character.

I've done jump, split and switch size (you can choose between
3 sizes, you need it to adapt to obstacles).

I also did Camera and Controller.

What I've learned

I learned to be more efficient in terms of communication but coding too ( big team in game jam ).

We learned to think different than usually given multiple constraints.

I learned to use GitHub, it was my first experience with this software.

Integrate assets early is really important in order to keep a good and stable version along the project. 

Gallery

Credits

Programmers

Clément Baudonnel

Duncan Belin

Romain Bourcier

Romain Giocanti

Graphists

Martin Le Gal

Olivier Rostan

Adrien Soto

Mickaël Starantino

GD/LD

Guillaume Barbarin

Cloe Condamin

Richard Denys

Clergerie Leo-paul

Yann Regourd

Sacha Yerle

 

Sound Designer

Alexis Boudou

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