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Kokeshi Run

- "Party" Runner

 

- PC

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- Duration : 72 hours

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- Realized during  Ubisoft GACHA GameJam

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 - Unreal Engine

 

- Blueprint

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- Theme : "Matriochka"

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concept_fin.jpg

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Constraints

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We had to 5 constraints, the harder the constraint is the more points it gives. So we draw : 

Viewfinder.png
Dynamism.png
Never_enough_players (1).png
Double_Control.png
Evolution.png

What I've done

First, I worked on Character.

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I've done jump, split and switch size (you can choose between
3 sizes, you need it to adapt to obstacles).

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I also did Camera and Controller.

What I've learned

I learned to be more efficient in terms of communication but coding too ( big team in game jam ).

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We learned to think different than usually given multiple constraints.

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I learned to use GitHub, it was my first experience with this software.

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Integrate assets early is really important in order to keep a good and stable version along the project. 

Gallery

Credits

Programmers

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Clément Baudonnel

Duncan Belin

Romain Bourcier

Romain Giocanti

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Graphists

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Martin Le Gal

Olivier Rostan

Adrien Soto

Mickaël Starantino

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GD/LD

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Guillaume Barbarin

Cloe Condamin

Richard Denys

Clergerie Leo-paul

Yann Regourd

Sacha Yerle

 

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Sound Designer

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Alexis Boudou

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© 2019 by Romain Giocanti. Junior Gameplay Programmer

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