Kokeshi Run
- "Party" Runner
- PC
- Duration : 72 hours
- Realized during Ubisoft GACHA GameJam
- Unreal Engine
- Blueprint
- Theme : "Matriochka"
Constraints
We had to 5 constraints, the harder the constraint is the more points it gives. So we draw :
What I've done
First, I worked on Character.
I've done jump, split and switch size (you can choose between
3 sizes, you need it to adapt to obstacles).
I also did Camera and Controller.
What I've learned
I learned to be more efficient in terms of communication but coding too ( big team in game jam ).
We learned to think different than usually given multiple constraints.
I learned to use GitHub, it was my first experience with this software.
Integrate assets early is really important in order to keep a good and stable version along the project.
Gallery
Credits
Programmers
Clément Baudonnel
Duncan Belin
Romain Bourcier
Romain Giocanti
Graphists
Martin Le Gal
Olivier Rostan
Adrien Soto
Mickaël Starantino
GD/LD
Guillaume Barbarin
Cloe Condamin
Richard Denys
Clergerie Leo-paul
Yann Regourd
Sacha Yerle
Sound Designer
Alexis Boudou