Rocky town
- VR Party Game
- HP headset or HTC Vive.
- Duration : 3 months
- Unreal Engine
- C++
- Actually working to ship it on Steam
What I've done
On Hub:
I integrate the all "Richnous" ( meshs + anims ) and add ragdoll to interact with them with objects.
On Fireworks minigame:
I did the all targets stuff, end-game fireworks, game phases, GPE and sound integration.
On AxeLaunch:
I help to create the wave manager.
What I've learned
It was my first experience with VR technology so few things was different like the way to do the Controller or motion thickness related to a minima framerate to maintain.
As every team project the communication was really important especially with 9 programmers.
We learned to optimize our production time as we were a bit pressured by deadlines and absent persons, and to be proactive.
We learned teamwork as we worked closely with designers
( in pairs ) to develop at first some features and then a minigame.
I have acquired new UE4 knowledges ( functions , components ).
I learned to use Jira and work more efficiently.
Gallery
Credits
GD/LD
Ludovic Brunel
Bastien Cirillo
Etienne Costecalde
Steven Della-Rica
Quentin Guardiola
Alexis Paludetto
Shanni Pegeault
Wassim Smati
Programmers
Enzo Casanova
Antoine Chaumin
Alice Couard
Jean-Baptiste Dionisi
Romain Giocanti
Jérémy Guichon
Mathieu Onissé
Lilian Riosanto
Kévin Vo
Graphists
Aymeric Auguste
Alexis Banak
Léa Barbusse
Léa Bompart
Ewen Castel
Lola Guérin
Romain Jacq
Clément Labeaume
Quentin Ricci
Marine Sacriste
Animators
Anissa Fisli
Ilyes Sebai
Timoté Thierry