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Rocky town

- VR Party Game

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- HP headset or HTC Vive.

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- Duration : 3 months

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- Unreal Engine

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- C++

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- Actually working to ship it on Steam

What I've done

On Hub:

I integrate the all "Richnous" ( meshs + anims ) and add ragdoll to interact with them with objects.

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On Fireworks minigame:

I did the all targets stuff, end-game fireworks, game phases, GPE and sound integration.

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On AxeLaunch:
I help to create the wave manager.

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What I've learned

It was my first experience with VR technology so few things was different like the way to do the Controller or motion thickness related to a minima framerate to maintain.
 

As every team project the communication was really important especially with 9 programmers.
 

We learned to optimize our production time as we were a bit pressured by deadlines and absent persons, and to be proactive.
 

 We learned teamwork as we worked closely with designers
( in pairs ) to develop at first some features and then a minigame.

 

I have acquired new UE4 knowledges ( functions , components ).

I learned to use Jira and work more efficiently.

Gallery

Credits

GD/LD

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Ludovic Brunel

Bastien Cirillo

Etienne Costecalde

Steven Della-Rica

Quentin Guardiola

Alexis Paludetto

Shanni Pegeault

Wassim Smati

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Programmers

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Enzo Casanova

Antoine Chaumin

Alice Couard

Jean-Baptiste Dionisi

Romain Giocanti

Jérémy Guichon

Mathieu Onissé

Lilian Riosanto

Kévin Vo

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Graphists

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Aymeric Auguste

Alexis Banak

Léa Barbusse

Léa Bompart

Ewen Castel

Lola Guérin

Romain Jacq

Clément Labeaume

Quentin Ricci

Marine Sacriste

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Animators

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Anissa Fisli

Ilyes Sebai

Timoté Thierry

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© 2019 by Romain Giocanti. Junior Gameplay Programmer

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