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Rocky town

- VR Party Game

- HP headset or HTC Vive.

- Duration : 3 months

- Unreal Engine

- C++

- Actually working to ship it on Steam

What I've done

On Hub:

I integrate the all "Richnous" ( meshs + anims ) and add ragdoll to interact with them with objects.

On Fireworks minigame:

I did the all targets stuff, end-game fireworks, game phases, GPE and sound integration.

On AxeLaunch:
I help to create the wave manager.

What I've learned

It was my first experience with VR technology so few things was different like the way to do the Controller or motion thickness related to a minima framerate to maintain.
 

As every team project the communication was really important especially with 9 programmers.
 

We learned to optimize our production time as we were a bit pressured by deadlines and absent persons, and to be proactive.
 

 We learned teamwork as we worked closely with designers
( in pairs ) to develop at first some features and then a minigame.

 

I have acquired new UE4 knowledges ( functions , components ).

I learned to use Jira and work more efficiently.

Gallery

Credits

GD/LD

Ludovic Brunel

Bastien Cirillo

Etienne Costecalde

Steven Della-Rica

Quentin Guardiola

Alexis Paludetto

Shanni Pegeault

Wassim Smati

Programmers

Enzo Casanova

Antoine Chaumin

Alice Couard

Jean-Baptiste Dionisi

Romain Giocanti

Jérémy Guichon

Mathieu Onissé

Lilian Riosanto

Kévin Vo

Graphists

Aymeric Auguste

Alexis Banak

Léa Barbusse

Léa Bompart

Ewen Castel

Lola Guérin

Romain Jacq

Clément Labeaume

Quentin Ricci

Marine Sacriste

Animators

Anissa Fisli

Ilyes Sebai

Timoté Thierry

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